![]() Also, I never encountered hive mother - in the final part, which I actually don't see on your pictures, it was 3 beholders, elder orb and gauth.Īh yes, sorry, I wasn't clear. I didn't use any other power on her and I used the +3 bow that has infinite ammo, not sure how it is called. She cleared two groups of gauths without problems, but as soon as she attacked the first beholder, it started shooting anti magic rays immediately. What I did was what you suggested - had Mazzy gulp two potions of protection from magic and attacking them from distance alone while others were safely sheltered. So, beholders should act the same as in non-modded game, apart from elder orb because I assume it uses the smarter mages script and spell selection. ![]() So, I should say that I have SCS installed with smarter mages and priests, better calls for help and a few other things (improved mind flayers and dragons and a few improved encounters), but I don't think I have improved beholders part installed, nor do I have improved beholder lair which adds more beholders there. Only if they didn't suck so much at the beginning of the game. That's awesome and totally makes me want to roll a monk myself. Aside from that, potions of magic protection do work. Also, just don't bother taking on that hive mother with a lone warrior. Not that it can, since they're undispellable. The script detects haste, and that's one of the buffs it wants to anti-magic away immediately. Why did the hive mother use its anti-magic ray? Because WW and GWW are forms of haste. He survived, because 72 MR and really good saves goes a long way, but he called in some artillery to finish off the Hive Mother. Rasaad had a Whirlwind Attack and a Greater Whirlwind. That final picture contains my mistake, a revealing one for future strategy. Also, the beholders will use melee attacks, which can deal significant damage because of their numbers. My current (v32) install has the elder orbs focusing on summons in their spells both of them sent magical swords against Rasaad, which did significant damage to him. Later, trying to avoid those darn magical swords the second orb summoned:Īgainst the final enemy, trying to burn through the hive mother's stoneskins fast enough to kill it: Early on, after triggering the first elder orb's initial defenses and retreating:
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